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Brand: Ubisoft EAN: 0008888260226 ESRB Age Rating: Teen Platform: Sega Dreamcast Sales Rank: 5139 Related Items:
Editorial Review: Amazon.com Review: See if this sounds familiar: You're from an outcast mercenary class that upstanding folk don't want around until there's trouble. You're sent on a mission with an innocent, idealistic woman with whom you don't immediately get along. Forces of darkness, safely contained until recently, have escaped and are threatening a world-ending clash with the forces of light, unless you successfully intercede. This is one of the safest templates for console role-playing games, as well as the story in Grandia II. Thankfully, however, everything else in the game is fresh and provides hours upon hours of fun. The backdrops and character designs are colorful without being flashy, the game has a great pace (for an RPG), and players never have to stand around too long for the next thing to do. Even the writing, within its cookie-cutter plot, is smart, well translated, and occasionally funny. The game's strongest element, though, is its battle system. Taking the best of turn-based and real-time battle engines, Grandia II forces you to choose your moves carefully with respect to timing and position. The battles are very simple in the beginning, but grow increasingly complex as you fight larger numbers of monsters with a growing party of allies. How you meet your encounters--whether you initiate the fight, are ambushed, or meet head on--affects both the timing of the blows and the positions of the contestants. Battles emphasize counterattacks and combination blows, but you'll soon find that movement and defense keep you alive against the tougher enemies. Elemental magic, items, and skill books are just icing on the cake. Even if the battles do grow old, the random fights are fairly easy to avoid, and a versatile AI option lets you cruise-control through the rest. Grandia II may just be the traditional role-playing game that Dreamcast owners have been waiting for. The question of whether or not it is too traditional doesn't matter, since it offers a better experience than most that have come before. --Porter B. Hall Pros:
Average Rating:
![]() Rating: - Mediocre RPGThis RPG does not have a very interesting story to it. However, I like the game system. The gauge of initiative is pretty neat. The game is geared towards young babies. The battles are not very difficult and neither are the dungeons. The leveling of the characters are very fast. Rating: - Grandia 2Great game...period. I beleive that this is the best game of the whole Grandia series. Command prompt style battle makes it easy to plan your attack. It does become very challenging, but it's soooo much fun. Rating: - Come on buddy, give the poor game a breakI don't know what kind of personal vendetta the above reviewer has against Grandia 2. Whether the game beat him up, or peed in his shoes is beyond my knowledge, I have to step up and defend this aweseom Dreamcast game. As one of few stellar and eagerly awaited RPG's for the system, and for it's time. Grandia 2 shines. Whether it is the deeply constructed battle system, or the better than ever voice acting, Grandia 2 was a game that I couldn't stop playing. The story, while ... Read More Rating: - Like an RPG buffet......mostly pretty good, more than you could possibly eat, and just a bit overcooked. Probably the most noteworthy observation of Grandia II is that it fits on one disc! It's an incredibly expansive game, with voice-overs, some cinematic FMVs, and a stunning level of graphic detail that makes every doorknob, crate, or street lamp pop off the screen. Not an RPG enthusiast myself, I was hooked after a few hours and couldn't turn it off. I killed almost three days, playing for around 15 hours ... Read More Rating: - Diamond in the roughI must say, when I found this game buried in the used rack, I wasn't expecting all that much (having no previous experience with the original). But being a fan of RPG's (and searching for cheap Dreamcast games to add to my collection), I thought "why not"? And thank god I did. After 5 minutes, I got the sense that this game was something unique. After 15, I was beginning to like it. And after 30, I was completely and utterly hooked. I recently finished the game, and I think it is a testament ... Read More |
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